Teacher Process
Specific Learning Objectives
Students Will Be Able To:
- Demonstrate understanding of credit card terminology
- Compare and list the differences of 4 different credit cards
- Identify and provide examples of the costs nd benefits of credit card use
- Analyze potential pitfalls of credit card use or college students and other young adults
- Calculate Cost of Using Credit Card for Purchases Using Variable APRs and Fees
- Work responsibly in a group
- Present findings
Before creating this project, I taught an alternative Math class that focused on Math in everyday life - and credit cards was an engaging unit. It was from that experience that I decided to create this Webquest as part of a graduate class at NYIT. I personally never got to use this Webquest, but others have, and it is both gratifying and an honor to know that this resource has been used by other teachers.
On April 1, 2009 I updated the links in the Process Section. I also waded through Wikispaces and found some examples of teachers and students using this Webquest. While it is not necessary for students to put all their work on the wiki, I would strongly recommend it. It's great for them to have online work which all stakeholders can view. Wikispaces is a fairly easy sight to use and as an educator you can create one without ads. The help section is useful and many colleagues are online there. My own page wiki pages are at http://technoed.wikispaces.com.
One teacher's page for this Webquest is at
http://creditcardbasics.wikispaces.com/WebQuest+%26+Due+Dates
and some of his student's work is here http://mathcreditcard.wikispaces.com/ and here http://ccproject.wikispaces.com/
Another Teacher Page is at http://nehsbusiness.wikispaces.com/ with links to the student's pages. These 3 were in the same class
- http://dinger.wikispaces.com/
- http://hubcitystompers.wikispaces.com/
- http://mbmcredits.wikispaces.com/
Here are some other student examples I found:
You may also like to try my Jeopardy PowerPoint template. An extension of activities could include students writing the Q&A for the game.